I am working on a project for someone who's using OSX/macOS, so that's what I need to target. I have now contacted testers using OSX, to test if the game works well on the system. However, I can't seem to create an executable. If I do so, I get told to ensure the settings are all set. I want these testers to simply be able to download the executable and install it, though. Apr 6, 2018 - You must have set up your macOS target correctly before continuing. The SteamWorks SDK is installed and visible to GameMaker Studio 2. Why would I need access to a Mac to create a build for Mac? I don't think these testers would be willing to give me their Host Name, User Name and Password. Click to expand.I saw that, but that's a step that comes after YOU test run your game. Thinking that if the game works on windows it should also work the same on another platform is naive. Game maker does a good job porting your game to other platforms, but you can't expect that to be totally effortless. Don't interrupt the installation process. When installation is complete, click Finish in the dialog that appears. • Installation can take a few minutes. Bootcamp download. Your game may not even start on Mac as far as you know, and if you have platform specific bugs what are you going to do? Trial and error by sending the game to the testers every 5 minutes? All the above is to say that independently from apple, (or google, or game maker) policies, if you want to export a game on a specific platform, you can't think of doing so without testing (and debugging) it yourself on that platform. I saw that, but that's a step that comes after YOU test run your game. Thinking that if the game works on windows it should also work the same on another platform is naive. Game maker does a good job porting your game to other platforms, but you can't expect that to be totally effortless. Your game may not even start on Mac as far as you know, and if you have platform specific bugs what are you going to do? Trial and error by sending the game to the testers every 5 minutes? All the above is to say that independently from apple, (or google, or game maker) policies, if you want to export a game on a specific platform, you can't think of doing so without testing (and debugging) it yourself on that platform.
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